The five friends, James, Jim, Phil, Andy and Gid, all met
through a shared interest in pubs, beer, cycling and trivia. As post-grads they
formed a pub quiz team, The Ale-ementals, which won the local league. It seems
pub quiz team names have always been terrible. Anyway, linked in with their
Sunday cycling they fixed Saturday night as their drinking night and always
went on a pub crawl of five pubs. Five friends, five pubs. All in Oxford or
very nearby villages, anything within drunken cycling distance.
Originally they just picked pubs that were close together
but with time they started picking pubs that had a link between them. It
started off very simply, like pubs with the colour “white” in the name. Morse
has written a huge list here, including three white harts, two white horses and
a white house. Or five pubs with occupations in the title (Mason’s,
Plasterer’s, Bricklayer’s, Carpenter’s, etc). Easier to do in 1998 with more
pubs in Oxford, apparently. Get the idea? But, when you get five stupidly
clever people doing something like this it becomes increasingly more
complicated. It became a game, or a quiz, or a challenge.
The rules were like this:
Every month, one of the five would be the Crawl Setter and
the other four would play the game. At the end of the month the setter would
swap.
Each week, the crawl now consisted of four somehow connected
Mystery Pubs and a final, totally unconnected Gathering Pub where they’d all
meet up at the end. The Gathering Pub would usually just be somewhere they all
liked or close to one of their houses.
Each week the Setter would give out four cryptic clues to
the identities of the four Mystery Pubs to be visited and also the actual name
of the Gathering Pub where they’d all meet at the end. The players would have
to work out which four pubs the mystery ones were, visit each of them, drink a
pint in each and get a member of staff to sign a log sheet to prove they’d been
there.
The players were given the clues in different orders and a
strict timetable of what time to leave each mystery pub so that no two players
would be in the same pub at the same time. They were allowed to walk, cycle or
catch the bus between pubs. If they bumped into another player while on the
crawl, they were not allowed to communicate to avoid cheating.
Having attempted to work out and visit all four mystery pubs,
all five would meet at the fifth and final gathering pub. The players would each
write what they thought the connection between the four mystery pubs was at the
bottom of the log sheet and hand the log to the Setter. The Setter would check
the logs, forfeits would be given for failing to log a pub and drinks or small
prizes awarded to the players who worked out the connection correctly. Since
the forfeits would often be in the form of drinks, the Gathering Pub would
usually see several drinks consumed and five rather drunken dons staggering out
at the end.
While the four players were off in the crawl, the Setter
would usually be visiting other pubs and the city in order to create the
following week’s puzzle. This might involve visiting more than four pubs to
gather information, so the Setter often arrived at the Gathering Pub in worse
shape than the players.
I’ll given an example of the very first game of this kind
that they played. Jim was the setter. The four Mystery Pubs, hidden in clues, turned
out to be the Castle, the Mitre, the Cavalier and the King’s Arms. The
connection was therefore Chess (Castle, Bishop’s mitre, Cavalier=Knight, King).
All four players got the connection. The Gathering Pub was the Kite as Jim
lived on the same street at the time. Gid apparently joked that they should
have gone to Jim’s college bar at Queen’s.
All very simple, huh? I thought the idea of a pub crawl was
to go out with your mates. These guys invented a game where they mostly avoided
each other. I think Morse, always more comfortable as a solitary drinker, would
have approved. His comments in the notes sound like he was intrigued. He also
drew up the plan of the planned proceedings for the week after the disappearance
which I’ve included below.
Apparently, the connections between the Mystery Pubs only
got more complicated from there…
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